From the Anarch chapter in the core rules …
Some ideas to think about for how your character views the Anarch cause, some food for thought about character motivation or methods. Otherwise it may spark something to help flesh out your characters persona.
Within the Anarch Movement, there are many ideological camps, each addressing the methods by which an individual should exist and express her libertas.
The Constructionist camp fights to build a better system, whether based on an existing style of governance or through determining a new model. Its members want the betterment of vampire
society, and they work dedicatedly toward educating and reconstructing Kindred ideals. Ideally, they wish independence from the Camarilla so that they can create something distinct and egalitarian on their own.
An opposing philosophy known as Nihilism has caused a major split in the Anarch Movement. Nihilists fight to tear the current structure down — and have no interest in replacing it. Nihilists don’t care what comes next, so long as any form of oppression is destroyed. Most Nihilists resist
any movement toward building a system of governance, claiming any such new organization would be (or eventually become) just as restrictive. They hate every idea and resist every attempt at leadership or organization. They will turn against their Anarch brothers and sisters when such “powermongering” becomes too oppressive for their tastes.
The third camp, the Revisionists, are closely connected to the Camarilla. They hope to shape that organization into a more progressive sect, changing its rules rather than creating something new. The Revisionists walk a fine line between loyalty to the Movement and friendship with the Camarilla.
If they could alter the Camarilla’s hierarchy, bringing in modern methods and alleviating inequalities, they would likely give up membership in the Anarch Movement and become full citizens of their parent sect.
The camp of Scholars consists of individuals who research and study anthropology, social sciences, philosophy, and the vampiric condition. Some few even study Noddist doctrine,
though they are rare and not particularly respected by other Anarchs, as obsessing over old stories does little to promote modernist beliefs. These individuals are the intellectual elite of the Anarch Movement. They offer new theories and philosophies, adapting mortal societal advancements
to Kindred life. Likely, if left to the Scholars, the Movement would be nothing more than theories and intellectual exercises.
Lastly, there are the Revolutionaries; these Anarchs want to destroy the system — but don’t particularly care what happens after that. They flit from one political ideal to another, first obsessing about the virtues of communism, then suddenly becoming excited about geniocracy, rulership of the
most learned. After that, a Revolutionary may latch onto the ideals of a meritocracy, preaching about a defined system of deeds-to-authority, only to read a treatise by Socrates and plunge into the concept of rulership by property owners. These are young, newly Embraced vampires (or at least new to the Anarch Movement), still enthusiastic about the future. They are impressed by their new supernatural powers and are usually ablaze with bright-eyed ideals.