After much consideration I have decided that I will be running a Mind’s Eye Theatre werewolf Larp. The werewolf game will be set in the Waikato and will not be connected to Crossroads. I intend to keep the costs as low as possible and would aim to be 0-$10 a game depending on the venue. As a werewolf game I am considering options for possible outdoor events if the weather was fine. Time wise I am flexible and would consider games on an alternate Friday night to crossroads or on a Saturday afternoon or night. My current goal is to have the first game before or during the Easter break.
The premise is that a few disparate Werewolf and Fera (other non-wolf shapechangers) refugee groups have procured a shard seed and intend to create a new Caern. There are a few local Bone Gnawers and an independent Ratkin colony. Everyone else will refugees escaping from the Wyrms’ dramatic onslaught. Ideally players should create characters that are already in packs. However there will be at least on NPC pack that otherwise packless PCs can join.
Character generation will be as standard in the book except that Ratkin are considered common. Initial Xp is the same as the book. If you want to play a Wendigo, Red Talon or Rokea you will need to have a very good justification as to why your character has chosen to live here.
Some notes about werewolf.
• The social hierarchy in werewolf allows for more upward mobility than vampire. In vampire baring diablerie there is no way a neonate will become an elder in the game. In werewolf a character may challenge to rise in rank every 6 months.
• Pack totems give characters additional benefits. These benefits are greater for more diverse packs.
• Werewolf is by its nature far more PVE than vampire. The threat of the wyrm will usually unite even the staunchest of rivals. Duelling is part of their culture and can provide an outlet for those who must. It also has a strong political side with many sept positions with different powers and responsibilities.
Can those interested please message me.