2024-01-27T05:30:00Z
Hey Folks - for those of you not on the facebook i am booking the hardy girl guides hall, 18 hungerford crescent for character creation on 27 Jan, 2024 from about 6:30pm
2024-01-27T05:30:00Z
Hey Folks - for those of you not on the facebook i am booking the hardy girl guides hall, 18 hungerford crescent for character creation on 27 Jan, 2024 from about 6:30pm
Hi Chris,
Events says 27th January, Post says 27 Feb. It’s 27 Jan, right?
Cheers,
Blair
Whoops. You are correct. 27 jan
Just double checking were we expected to have begun on our character sheet already pre-Jan 27th or just come in with our ideas and flesh them out there???
Thanks ^^
If you have the books, feel free to hammer something out before the session 0 (it just means you have done your homework and can maybe help others). nothing is set in stone until you decide it is.
for new players i used to give a 3 game / month (which ever is shorter) probation where they can change aspects of their character as long as its not too big of a change, and they have not used said aspect to the detriment or advantage of other players.
Will we be using the old MET rules (and the updates) or the new V5 rules?
The new Laws of the Night rules
For those who do not have the PDF rules yet there is this link to buy them:
Laws of the Night (V5) - Page 1 - By Night Studios
$30 for the PDF. (Buy a copy for your coterie perhaps?) This does not have bookmarks yet but you should get access to an updated version when they add those.
No word on any online SRD type reference website from the devlopers for free access yet, although something was mentioned in the klickstarter about it.
[Edit - easy enough to add your own bookmarks]
What sort of coterie do you want to belong to?
Your Crew: Coteries & Gangs
Vampires like to act as if they are individualists who care only for themselves. After all, if you appear to care for nothing, what would your enemies be able to attack? However, many vampires desire meaning and companionship just as mortals do. Connections with other vampires and mortals keep them rooted in humanity and give them something to care about in an otherwise difficult and tragic existence. Unlife has to be more than chasing the next sip of blood, lest the vampire find themselves falling to their Beast.
Ultimately, vampires are social creatures who want to survive and thrive. Whether due to base concerns like seeking safety in numbers, a Camarilla coterie wanting to curry favor with their local Courte, or an Anarch group chasing a high ideal like overthrowing the same Camarilla Court, vampires frequently band together in small, like-minded groups. Within the Camarilla, these groups are most often called coteries. Members of the Anarch Movement refer to these groups as gangs. Even in the vicious Sabbat, vampires seek strength in numbers, gathering together in packs. (For the remainder of this section any references to coteries refer also to gangs.)
While social companionship and mutual assistance provide security, coteries and gangs tend to have a theme underpinning their association. What do they do? What are their motivations? How do they make their way through the night? Having a good theme or purpose not only allows you to make roleplaying hooks within the coterie, but it provides other players and the Storyteller an easy way to understand your group’s objectives and get them involved in stories. There are as many concepts for coteries and gangs as there are vampires to make them, but here are some examples of coterie concepts:
Members of Coteries and Gangs work together as a team, at least in theory, often sharing resources and surviving in close proximity to each other in a specific domain of their city. The following set of rules allows players to create a Coterie or Gang which gives the contributing characters certain benefits. A character may only benefit from one coterie at a time.
for new players i used to give a 3 game / month (which ever is shorter) probation where they can change aspects of their character as long as its not too big of a change, and they have not used said aspect to the detriment or advantage of other players.
new rules … everyone is a new player